Advertisement

Mari 4.6 material system | Blending Normal maps | Colourspace settings

Mari 4.6 material system | Blending Normal maps | Colourspace settings Blending Normal maps in Mari 4.6

In this Mari 4.6 material tutorial, we take a look at the advanced colorspace settings found on merge nodes when we create a material in the new Mari 4.6 Material system. It’s important to get this setting right when dealing with the blending of normal maps as well as some blending such as Overlay when we handle linear data in Mari.



Subscribe now to stay up to date with future videos!



▷ SOFTWARE MESHMEN STUDIO


▷ Tutorial resources found here


▷ meshmen studio apparel here


▷ SOCIAL





▷ ABOUT MESHMEN STUDIO
Meshmen blog and Youtube channel are an independent artist's driven project not associated with any software manufacturer or visual effects company.
I do this to support the visual effects community with tips, tricks, and reviews as well as to feature other artists works

Please visit my blog for further reading and downloads for HDR or project files:
www.meshmen.com



▷ MUSIC
Music by Epidemic Sound (

This video and description contain affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. This help supports the channel and allows us to continue to make videos like this. Thank you for your support!

Mari 4.6 tutorial,Mari tutorial,Mari Colourpsce enable setting,How to blend norma maps in Mari,Mari overlay setting. How to,Mari 4.6,Mari material system tutorial,Mari materials,Mari merge node settings,node graph,foundry Mari,physically based rendering,Renderman for Mari,pxrSurface for Mari 4.6,

Post a Comment

0 Comments